Cinematographer & Vintage Film - Feedback & Support

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Unreal 5.7 Cinematographer Update coming!

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  • updated
  • Completed

Hey everyone,

I just wanted to let you know, the Cinematographer 5.7 update is on the way. As always C++ plugins need to be recompiled and this usually takes a few days. I’m on it and it should be up soon!

Thank you for your patience!

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Vl
  • Answer

I've fixed the loading error by editing the *.uplugin  "Name": "Cinematographer",
"Type": "Runtime",
"LoadingPhase": "Default" ---> to "PostDefault". It works great now🥳

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Vl

Great news! No luck on linux with the last version, it compiled successfully but it shows error message on project load :(

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lumines_labs
  • Completed

The update is now live, looks like Epic had a long Friday night.

@VI Thanks, for letting me know. Please try again with the newest version. If you get another error, please give me the full error message. Thank you!

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Vl
Quote from lumines_labs

The update is now live, looks like Epic had a long Friday night.

@VI Thanks, for letting me know. Please try again with the newest version. If you get another error, please give me the full error message. Thank you!

Thank you for the quick reply. I've downloaded the latest version of Cinematographer PRO from Fab.I'm on Fedora 43 xfce, added Linux to PlatformAllowList.The only compilation error is on line 1604: /Private/RealCameraActor.cpp:1604:20: error: '&&' within '||' [-Werror,-Wlogical-op-parentheses]. Adding parentheses :

return (ParentVal && AutoExposureMode == EAutoExposureMode::Off) || (ParentVal && AutoExposureMode == EAutoExposureMode::ShutterPriority);  fixes the error and it builds successfully. However when I load the plugin with Linux added to module it gives this error on UE5 project loading : "Plugin 'Cinematographer' failed to load because module 'Cinematographer' could not be loaded. There may be an operating system error or the module may not be properly set up".

Avatar
Vl
  • Answer

I've fixed the loading error by editing the *.uplugin  "Name": "Cinematographer",
"Type": "Runtime",
"LoadingPhase": "Default" ---> to "PostDefault". It works great now🥳

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lumines_labs
Quote from Vl

I've fixed the loading error by editing the *.uplugin  "Name": "Cinematographer",
"Type": "Runtime",
"LoadingPhase": "Default" ---> to "PostDefault". It works great now🥳

Thank you for sharing the fix! I didn’t have time to look into it myself yet. 

I will try to change the .uplugin file with your fix in the coming update, assuming it doesn’t result in problems with the Windows or Mac version. 

Again, thank you so much for sharing your findings!

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sinanimacion

Hello, here you say that the product is compatible with version 5.7. But when I try to install it on engine 5.7, version 5.7 does not appear as available. Only from 5.2 to 5.6. What can I do? I have engine version 5.7 installed and I have installed other assets, so you might think that I don’t have version 5.7 installed yet, but I do.

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lumines_labs

Hey and welcome aboard!

If it doesn't show in the install options, that usually means it is already installed.

We had the same problem with an older version in this thread:

https://cinematographer.userecho.com/communities/1/topics/70-ue-54?

Please see, if this helps you getting it running.

I hope this information helps and if not, please let me know!

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sinanimacion
Quote from lumines_labs

Hey and welcome aboard!

If it doesn't show in the install options, that usually means it is already installed.

We had the same problem with an older version in this thread:

https://cinematographer.userecho.com/communities/1/topics/70-ue-54?

Please see, if this helps you getting it running.

I hope this information helps and if not, please let me know!

Thank you for responding so quickly, you are right. It was already installed in the 5.7 engine, I had installed too many assets, more than 100, that I didn't notice. ...