Lens file and real camera actor for virtual production.
Hello.
I love this plugin but i got an issue.
I have my camera lens distorsion solved inside UE so i have a LENS FILE that i plug onto my camera by adding a LENS FILE component usually.
For VP i can't afford to have not perfect values about the lens wich is why we find offset of the tracker relative to the center of the lens, and also lens distorsion.
What i found frustrating is that on your blueprint lens you have not enought data to provide (actual distorsion of the lens?) nor you have the possibility to just load a solved lens.
So my question is :
How can i render my VP shot in sequencer with a real camera actor while not throwing my exact values of distorsion of the lens?
Basically i would just swap out the 2 but it wouldnt be exact.
Hey, this update was way more involved than expected and thus took quite a lot longer than anticipated.
Real Lenses in version 1.1 now accepts Lens Files and if used, the Real Camera disables the internal less accurate Barrel/Pincushion Distortion.
Sorry for the inconvenience and if you encounter any hiccups please let me know!