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Animate Focal Length in Sequencer.

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  • updated
  • Fixed

Hello. I can not animate Focal Lenght in Configure Shot tab. It working alone, but after I add camera in Sequncer, focal lenght freeze and I can not animate it. If I want to change focal lenght, than I must delete camera from sequncer, make changes and put it back, but no Real Camera animation. I can animate only Camera Component. And Camera Component is not physical correct I believe. Unreal 5.1

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lumines_labs
  • Answer
  • Fixed

Cinematographer 1.06 is now online and available for download. This update should fix all the mentioned problems. Every value with a keyframe button next to it will now update properly in the Sequencer. We removed these buttons on values where animation is not possible. Thank you for your patience and if you encounter any further problems, please let us know!

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lumines_labs
  • Answer
  • Fixed

Cinematographer 1.06 is now online and available for download. This update should fix all the mentioned problems. Every value with a keyframe button next to it will now update properly in the Sequencer. We removed these buttons on values where animation is not possible. Thank you for your patience and if you encounter any further problems, please let us know!

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lumines_labs
  • Fixed
Quote from lumines_labs

Just a short update on the progress:

We know get the Sequencer updates, so the biggest hurdle is cleared. But by adding this, we discovered several other smaller problems that need to be fixed. This update also starts to amount to a quite a big rewrite of some parts of the code, which will also take time to merge with all the different UE and Cinematographer versions. All this will take some additional time. Fixing this is our main priority but we are also doing it thoroughly to create a reliable patch without introducing new bugs. Thank you for your patience!

We've just uploaded the update and Epic should make it available early next week. Thank you for your patience and we will let you know, when it is online!

Avatar
lumines_labs

Just a short update on the progress:

We know get the Sequencer updates, so the biggest hurdle is cleared. But by adding this, we discovered several other smaller problems that need to be fixed. This update also starts to amount to a quite a big rewrite of some parts of the code, which will also take time to merge with all the different UE and Cinematographer versions. All this will take some additional time. Fixing this is our main priority but we are also doing it thoroughly to create a reliable patch without introducing new bugs. Thank you for your patience!

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lumines_labs
  • Started

Hey everyone, we just wanted to give you an update on the patch progress. Sadly the patch is not done yet and we are still working on it.

The problem

Just to get a bit into details, it is very difficult to get an update notification from the Sequencer. While it is no problem to get notified, when the value is changed by hand or by another function via code, we haven’t found a way yet, to get this notification, when the Sequencer changes values. We need this notification to start our focus update function to calculate the correct values and apply them. In the worst case we would have to do this update every frame, which would not be beneficial for the performance. We are still looking forward to find a solution to get this notification but this will take some more time.

A workaround

For the time being you can use the focus tracking functionality (Focus Method->Tracking) and track an invisible cube that you then can animate in the Sequencer and shift the focus plane this way. If you have any questions about that, please let us know.

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krysman

I am also, UE5.03 manual focus animation failed in version 1.05

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lumines_labs
  • Planned

Thank you for this information, looks like something went wrong with this update, we hope to have a fix soon!

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maks

Hi, 

I'm using ue 4.27 with latest plugin version and for me focal animation in sequencer is also not working

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relven
Quote from lumines_labs

Thank you for this information. It should have been fixed in the last release but we will look into the issue and should have an update ready soon. Until then you can, as you described, use the focal length in the Real Camera Component. We are really sorry for the inconvenience and the misinformation. We will update this thread, when the update is out.

Thank you, it will be very handy. You have created a unique tool, I wish great development of your plugin in the new year.

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lumines_labs

Thank you for this information. It should have been fixed in the last release but we will look into the issue and should have an update ready soon. Until then you can, as you described, use the focal length in the Real Camera Component. We are really sorry for the inconvenience and the misinformation. We will update this thread, when the update is out.

Avatar
relven
Quote from lumines_labs

Hey and Happy New Year! 

1.05 is the newest version, I'm very sorry for the misinformation! Are you encountering the focal length issues in 1.05? We fixed several Sequencer Update issues in this patch.

Yes, focal length stops tuning after being placed in the sequencer. And the keys in the sequencer are white. I can't animate zoom in camera