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Does Maya camera animation get converted to RC camera body & RC lens in Unreal Engine5.0.3???

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I loved the features of the "Cinematographer" plug-in.  

Can I have a camera animation in Maya and then exported it to Unreal Engine 5.0.3 with the plugin applied?  or do you need to create  RC body and RC lens?

Can I get a clear tutorial for this?

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lumines_labs
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Hey, welcome aboard and thank you for getting in touch! 

Glad you like working with Cinematographer! Sadly none of us is using Maya so we can’t create a tutorial for you but it should be the exact same workflow as with a Cine Camera Actor, since the Real Camera Actor is inheriting and extending it. RC Body and RC Lens are just information containers for settings, they shouldn’t have any influence on the import/export workflow. Just import the animation track onto the Real Camera Actor or Camera Preset like shown in the attached video and everything should work exactly like with default Unreal cameras. Hope the information helps! Let us know, if you have any further questions.



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lumines_labs
  • Answer
  • Answered

Hey, welcome aboard and thank you for getting in touch! 

Glad you like working with Cinematographer! Sadly none of us is using Maya so we can’t create a tutorial for you but it should be the exact same workflow as with a Cine Camera Actor, since the Real Camera Actor is inheriting and extending it. RC Body and RC Lens are just information containers for settings, they shouldn’t have any influence on the import/export workflow. Just import the animation track onto the Real Camera Actor or Camera Preset like shown in the attached video and everything should work exactly like with default Unreal cameras. Hope the information helps! Let us know, if you have any further questions.