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RealCamera inside Blueprint?

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  • updated
  • Planned

Hey!

I'm trying to setup the real camera inside blueprint I can add it as an actor but I don't have access to the usual settings (body/lens/aperture etc).

Any ideas?

Image 57

Image 56



Thanks,
BLG

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lumines_labs
  • Under review

Hey BLG,

from the screenshot can not fully understand what you are creating. Could you please give me a step by step breakdown of the blueprint creation process? That will help finding a solution for the problem.

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blg

Sure, my bad.

The blueprint is a basic BP actor.

I'm sending you a video screenshot:
https://www.dropbox.com/scl/fi/zs8lt18hqb2q2fp8dxho3/RealCamera_Blueprint.mov?rlkey=ssot0copkss1bdzhne5dlc2b1&e=1&st=ut9h1iu9&dl=0

From my understanding there are 2 ways to add RC inside the blueprint:
1. By adding directly inside the blueprint
2. By using a child actor

My only constraint is to be able to use the camera within the sequencer. The goal is to create a POV view, i.e. the camera is attached to an object

The problem with the first one is that I don't have the usual controls (Body and Lens)
The problem with the second one is that I have a black screen inside the sequencer (even after setting up the body and lens).

Do you have a workaround?

Thanks,
BLG

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lumines_labs
  • Planned

Hey,

thanks for the detailed information!

I can see in the code that the body and lens don’t have the same settings as the other variables. Curious, I assume there was a reason for that but I can not remember why that would be the case. Pushing a code update would take several days for the recompile process from Epic anyways so maybe we can find a different solution for now.

Would it be possible to add the camera in the outliner as a child and use it that way?

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blg

Hey! 

Yes it works using as a child in the outliner.

Thanks :)