How to install when we build UE
We got your add on and it seems it requires it to be installed into the UE engine itself. We are currently building our UE engine and have made modification to it. Does your add on have a way for us to be added to our pipeline, can we get the source code or lib/dll we can add to our engine version
My best guess is that this happens because Cinematographer is a code plugin and not a content plugin. To add it to your source build you need to install the corresponding Unreal version of your source, then install the plugin like normal. Then you can copy the Cinematographer plugin folder from “Epic Games\5.XX\Engine\Plugins\Marketplace” and paste it either into your engine plugin folder of your source build or your project plugin folder. I hope this information helps!