New Video Tutorial: Light a photorealistic Unreal scene in under 4 minutes
Hey everyone,
we created a new video tutorial for you that shows how to easily upgrade an Unreal scene to physically correct lighting.
To make this process as easy as possible, we created a Physical Light - Cheat Sheet on our website. We also added a download feature so you can download the cheat sheet as .pdf and use it, whenever you need it.
We really hope these additions help you getting started with physically correct lighting!
Thanks! I used physically based lighting in some architecture projects a while ago before UE5. However the Global Illumination and Exposure engines were not able to handle it, and intense light was bleeding through all of the walls into interior spaces. Hopefully that's resolved with Lumen now.
One difficult issue is that I use a great plugin called Ultra Dynamic Sky for really quickly lighting the scene and getting fantastic weather effects. I noticed the plugin's directional light actor has an intensity value of ... 5 lux :s Asked the dev what they think. We'll see...
In such a case is there any workaround with Cinematographer Pro? Or currently is it using only physically based lighting units?
Thanks